Mortal kombat game sound.wav




















Zoning will make fighters create distance and use projectiles. Finally, Runaway will make fighters disengage and evade enemies.

The meters for each statistic will influence fighter behavior. For instance, a fighter with a high Rushdown stat will try to stay close and keep beating down their opponents, while a low Rushdown fighter will be less aggressive about getting up close. For instance, a fighter like Sheeva, who relies on close-range offense , should have a high Rushdown stat.

Understanding a fighter's strengths and weaknesses is key to building them correctly. For example, Sheeva is a close-range brawler and grappler, so she should not be given a high Zoning stat because that would completely ignore her strengths as a fighter. Sheeva must fight in close range to make use of her Kombos and special grapples.

Ideally, her Zoning should be kept low for only the occasional fireball. Meanwhile, most of her points should be spent on Rushdown , Grappling , and Kombos to get the most out of her abilities.

Sheeva may not be a god-like Raiden or Fujin , but proper stats could make her feel like one. For an excellent example of a good AI fighter build, take Skarlet as a base. Skarlet has one of the widest varieties of range options in the game, and her preferred playstyle involves keeping the opponent at bay and herself relatively safe.

Mortal Kombat X. Join the conversation There are 56 comments about this story. Load Comments Use your keyboard! When that event is fired, a random entry is played. I have also added a couple of function overrides for added functionality. You can also add your own special event code if you want to capture additional events for your own sound mod.

Again, remember to create your own versions that prefix with YM instead of MK. Make sure the last line in your YM. That's it! Enjoy your mod and post about it in the forums about your groovy new sound mod! Advertise Here!

WOW Census. Player Activity. Data Export. Drawing Info. Official Site.



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