Everyone else will act out or describe whatever appears on the screen while the person with the phone guesses. They have one minute to make as many correct guesses as possible, and then the phone goes on to the next person.
Categories include animals, movies, public figures and celebrities, and more. For a more cognitive game, play this brain-teaser. Say you're hosting a party, and only people who bring the right contributions are given an invitation. Pick a secret rule: Typically, everyone must bring something that begins with the same letter as their name, but you can also get more creative with it.
Don't tell anyone else your rule. Go around the room and have each person say what they're bringing; you respond to each suggestions with a "Yes, you're invited," or "No, you can't bring that. An oldie but a goodie: Gather in a circle. Pick one phrase to whisper in the ear of the person next to you—no repeats.
That person will whisper what they heard to the person next to them, and so on until the phrase gets back to you. Prepare to laugh at how distorted it gets.
To make it more difficult, play music in the background. Pick three statements to make about yourself: "I have two siblings, I've been to three continents, and I love cats," for example.
Two should be true; one should be a lie. Everyone else must guess which is the lie, and then the next person goes. This is a great getting-to-know-you game; if you're playing with family or friends, pick obscure details to try to trick each other to make it even more fun. Purchase a pack of stickers. This one is a great Christmas party game or Halloween party game, so try to find stickers that suit the occasion.
Give everyone one sheet of five to ten stickers or less, depending on the size of the party. This game works best in a party where everyone is mingling, so you can incorporate it easily into your happy hour or neighborhood function. Each person must discretely place all their stickers on other party guests; the first to use all their stickers wins. If they get caught stickering someone, they must accept a sticker.
At the end of the evening, you can laugh about how sneaky some people are—and wonder at how you ended up with stickers all over your back without even noticing. Place chairs in a circle, using one less than needed. Have everyone take a seat; the one person without a seat must stand in the center of the circle.
They'll say, "Mail Call for everyone…" and pick a descriptor, such as "wearing red" or "has a cat. Everyone that descriptor applies to must get up and find a new seat, without retaking their initial seat or moving to the seats next to them. The person in the middle will also be racing for a chair; whoever is left standing at the end stands in the circle next, and the game continues. Find a deck of cards and a set of spoons. Pieces of candy also work. Have enough for each player, minus one.
Deal four cards to each person playing. One person, the dealer, will keep the remaining deck next to them and draw one card at a time.
They will look at the card and trade it out for a card in their hand or pass it along to the person next to them, who will do the same thing. The goal is to collect four of the same card; when that happens, reach for a spoon. When someone spots a spoon missing, they, too, can grab one; whoever is left without a prize at the end is out.
Remove one more spoon and play again. Alternatively, play by sticking out your tongue when you've collected four of a kind: If others notice, they can stick out their tongues, too; whoever notices last loses. Pick a phone to pass around the group. Set it to self-timer mode—10 seconds is best—and use regular photo mode, not selfie mode. Pass the phone around, with each person holding the phone up for a moment, posing for the camera. Pass until the photo is taken, then repeat.
At the end, take a look at the probably undignified photos. This is a trickier take on I'm Hosting a Party. Sit in a circle and designate yourself the host. Pictionary from Icebreaker Ideas. This game of Kiss Marry Kill is a less personal touch on the original game because you use fictional characters or celebrities for your choices. There are a ton of ideas here as well as tips for coming up with your own lists.
Even grown-ups like stickers and in the Sticker Stalker Game challenges your guests to place as many of their stickers on the other guests as possible. You can assign a type or color of sticker for each guest or even use labels with that person's name on them. Two Truths and a Lie can be a great game for all ages, and it makes for a fun icebreaker for a group that may not know each other very well. There are lots of examples of truths and lies about achievements, sports, childhood and family, food, and more.
You'll even find some strategies for the game here that will give you the upper hand. Two Truths and a Lie from Hobby Lark. If you're looking for a low-key icebreaker for your party, these conversation cards from Living Locurto are a great idea.
They can especially be fun for a dinner party. There are four pages here filled with conversation starters that you can print out, cut up, and place in a jar or basket.
Conversation Cards from Living Locurto. You've probably heard of those taboo word games before, but this one will be quite the challenge. Guests aren't allowed to use the word, yes, or any variation of it.
You can have them wear a sticker or a yarn necklace if they say the word during the party. It will be fun to see who's the most "decorated" at the end of the night.
Don't Say Yes from Habbo Wiki. Here's a unique party game for adults that can be fun with any size of party guests. Someone holds a "press conference" and answers questions from the other guests. The catch is that the person holding the conference doesn't know who they are pretending to be but the rest of the guests do. Press Conference from Perfect Party Games.
React, and Act is an icebreaker game that will have your guests acting and reacting to different situations such as winning the lottery or getting fired. Included are full instructions and a few variations that will make the game interesting. React and Act from Icebreakers. Bite the Bag is a simple drinking game that will have your guests trying to pick up a paper bag with only their mouths.
When a guest fails, they'll need to take a drink: Clearly, the game will get funnier as the night goes on. Bite the Bag from Drinkplays. Story Starters is a get-to-know-you game that makes a wonderful ice breaker but can also be fun if everyone already knows each other. After spinning around 10 times, pick up a tennis ball and the bat and attempt to hit the ball. Caroline spins around the bat until she is very dizzy.
She then leans over and picks up the tennis ball and throws it up in the air. Using the bat, she tries to swing to hit the ball. Since she is so dizzy, she cannot orient herself correctly and misses. The rest sit in a circle. Isabelle makes it before Linda can tag her, so now Linda gets to be the tapper. Each player writes a song onto a card and adds it to a bowl. Take turns choosing a song from the bowl and trying to play it with the instrument given.
Gabriel chooses a cowbell as his instrument. Break up the children into two equal teams and have them stand in a line. One end of the line has a bucket and the other has a measuring cup. All of the children are given empty paper cups. The children then attempt to pass the water from the bucket down the line to the measuring cup. The team that transfers the most wins.
Team 1 and Team 2 begin transferring the water from the bucket side to the measuring side. Team 1 spills a lot in their transfers, and Team 2 wins.
All children begin dancing when the music is playing, but when the music is turned off by the judge they must freeze in place. The judge determines who was still moving and eliminates those children. The last player standing wins! Dad turns the music on and all the kids start dancing. He stops the music abruptly and the children freeze.
Little Jamie is caught doing an extra dance move after the music has stopped, so he is out! Have everyone write the name of an object or famous person on pieces of paper and then mix them all together. Break into two teams. The artist cannot talk or write words or letters. His teammates guess it correctly so he moves onto the next clue.
They repeat until the one minute is up. All players wear hats throughout the evening - pass them out at the beginning of the night. Whoever still has the hat on loses! Taylor is the hat woman. During the night, Uncle Jimmy is in the middle of a story and Taylor discreetly takes her hat off. Most people see her and take their hat off. Only Uncle Jimmy is left because he does not notice. He loses. The players sitting in the circle pass a ball to each other.
No player can hold the ball for more than a second. All children are sitting in a circle, except for Susie. She is standing with her eyes closed. The sitting children are throwing the ball to each other, being careful not to hold it for more than a second. Then Susie yells "Hot Potato! She is out! Hand out ice cubes to everyone. When the game starts, players can try everything they can to melt the ice cube quicker than their opponents.
They can rub it between their hands or on their shirt, or blow on it. Whoever melts it first wins! No cheating you cannot put it in your mouth or stomp on it or use equipment to melt it. John is given an icecube. At the start of the game he blows hot air on the ice cube with his mouth to try to melt it. He does it faster than anyone else and wins. Two children sit on opposite sides of a table on their knees with their arms behind their back. A ping pong ball is placed in the middle of the table.
Gregory and Allison are at separate ends of the table. The ping pong ball is placed in the middle and the judge signals to start blowing.
Allison Wins! Set slices of cake on plates around the table in front of each child. When the game starts all children begin to eat the cake using only their mouth and keeping their hands behind their back.
Cameron has a piece of cake in front of him. The game starts and he works to eat the piece of cake using only his mouth. He is able to finish the entire piece before everyone else, so he wins. Each person grabs a blank card and writes one thing they love and one thing they hate. Then, shuffle the cards and redistribute. Each player takes guesses at who wrote the card they received. After everyone writes down their dislike and likes on a card and then shuffles and redistributes, Caroline chooses to read first.
Caroline chooses Vince, while Eric and Stefanie think it was Fred. It was Vince! Have two people hold opposite ends of a pole. Players take turns trying to walk under the pole by leaning backwards. Each round the pole gets slightly lower. Julissa is trying to walk under the pole.
She leans backwards so that she can make it under. Unfortunately she hits the pole with her forehead so she is out. Next Sherry tries to make it under the pole and does so without touching it or falling so she gets to move onto the next round. Give each team one roll of toilet paper. Whichever team finishes their roll of toilet paper first is the winner. Vince is chosen to be the mummy. His team hurries to wrap him up in toilet paper. They finish their roll before the other team, therefore they are the winners!
Set up chairs so that there is one less chair than there are number of players. Children are instructed to walk in a circle around the chairs as music plays. When the music stops, the children must sit in a seat.
Whoever is without a seat is out. Each round you take away a chair until there is only one player left! Four kids are walking around a group of three chairs. When the music stops, Jim tries to get to a chair but Timmy, Alice, and Trevor sit in seats before he can get to one. Jim is out. The game continues until there is only one person left sitting. Assign one person to start the game. They add a sentence, continuing the story.
This continues until the last person gets to write a sentence to finish the story. Then you read the mashup story aloud. The host of the party announces a forbidden word at the start of a party, and then hands out a beaded necklace to every player.
Anytime a guest catches another guest saying that word, they must give up their necklace. Whoever has the most necklaces at the end of the party wins! The party host, Liz, determines the word at her party is "cute".
In her first conversation with Susie, Susie says the word "cute". Liz catches her and Susie has to give up her necklace. Players hold an orange between their chin and neck. They then attempt to pass an orange from one player to another without using their hands. Fred is holding the orange between his neck and chin. He positions his body sideways so that Cindy can grab the orange with her neck and chin. They drop the orange so they lose. Start by placing assorted items into a brown paper bag without the children seeing.
If they don't catch you in the act, they have to eat the cookie when they find it. If they catch you, you have to eat the cookie. I've seen somebody sneak 12 cookies into somebody's coat, and they drunkenly ate all of them.
It sounds fantastic at first, but cookies add up very quickly. Twelve cookies is a lot when you've already eaten five or six. The people at the end are shown a word. Without speaking, they have to make a movement to explain the word and show it to the next person. That person copies the movement and shows the next person. They rarely get it right, but it is hilarious to watch hyper third grade boys play it. Especially when you tell them to play the trombone or something.
Once a person finds the hider s , instead of announcing it, they proceed to join in on the hiding. The last person to find the entire group loses. Everyone has a piece of paper and one person at a time has the dictionary. That person opens to a random page, finds a word they don't know, and announces it to the group.
If nobody in the group knows the word, they can proceed. Each person writes the word on a slip of paper and makes up a definition for it, except for the person who found the word they write the actual definition. After writing, everyone turns in their definitions to the first person who proceeds to read all the definitions fake and real aloud to the group. Everyone but the announcer gets one guess as to which definition is correct.
After everyone has guessed, the announcer reveals the correct answer. If you guessed the correct definition, you get a point.
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